Every technology utilizes different ways to portray its application elements in front of the users. There are many productive ways but still; intent, context and activity make three major components to be followed all together. All the developers consider these three factors as building blocks for each application.
Before taking a step forward to develop an android game development, a beginner should know that an app represents a compilation of various activities or tasks. Every task has a user interface and unique purpose which can be understood more easily by analyzing a hypothetical game called Katla's World.
In general, a game can have as many screens as possible but Katla's World has five screens called Splash, Menu, Play, Scores and Help. First of all, Splash screen works as an introductory screen with some music being played in the background. It also shows the game version and logo. Menu screen provides an option of choosing one operations out of many operations available. These options can be entering the game play, using the help to understand the game and viewing the top five scores. Play screen represents the virtual play area with special game effects. Scores put in display the top scores which can provide challenge to many players. Help screen guides a gamer about the game play, storyline, controls, scoring methodologies, tricks, tips, top scores and goals to be achieved in the game.
There is no need to give much consideration to the optimum user interface when it comes to Android OS. Game is supposed to be responsive, stable and user-friendly. After complete understanding of aforementioned five screens, one needs to implement their five classes for providing striking features to the game. Splash activity acts as a launch activity and it simply describes fully framed game layout. Also, it plays music for a few seconds and opens doors for Menu activity. Menu activity represents nothing but several buttons arranged in order in which each activity directs user into another activity depending upon user’s choice. One can use onClick() handlers to direct Menu activity into other activity.
Play activity represents the most complicated activity as here designer needs to enter special effects with a perfect arrangement of difficulty levels. The designer needs to analyze exact ways to sketch all the objects on the screen while sensing user’s input from the mobile keys. Moreover, there is a need to give perfect consideration to refresh top scores and follow the exact game dynamics. Top Scores activity is approximately as uncomplicated as the Splash activity. There is a simple need to display the refreshed top scores in text view mode. Help activity also generates information in text view mode only but despite showing scores, it represents the help messages. There is a need to add scroll button if help text is longer.
One should take care that every task or activity should have its own layout. After going through abovementioned details, one still may not be knowing details such as saving the settings, launching an activity and controlling the applications state. Application context make the central hub for all the optimum application tasks and can be utilized to share resources during multiple task instances and access settings. Newbies can develop a game application by following above step-by-step guide for Android game app development.